Clayton Hasty Game Developer
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Shadow Puppet
Project type
Game Project
Date
December 2025
Lead Systems Designer
Designed and implemented the core combat system, including combo logic, hit detection, and timing-based attacks, prioritizing responsiveness before polish.
Created the Shadow mechanic, a high-risk system that changes behavior based on the player’s insanity level, reinforcing tension and decision-making during combat.
Developed interconnected systems for insanity, relics, currency, and progression, ensuring all mechanics meaningfully interacted rather than existing in isolation.
Built modular, reusable Blueprint systems in Unreal Engine 5, emphasizing scalability, iteration speed, and clean system separation.
Led system planning and task breakdowns using structured sprint goals, focusing on MVP delivery and mechanical readability.
Itch Page
2.5D Hack-and-Slash Action Game | Unreal Engine 5
Shadow Puppet is a 2.5D action game set inside a surreal dollhouse world, blending fast-paced hack-and-slash combat with psychological pressure through an insanity-driven risk system. The game focuses on mechanical clarity, player decision-making, and moment-to-moment combat impact.











