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Clayton Hasty Game Developer
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Post-Apocalyptic Warehouse — Level Design
Project type
Level Design
Date
January 2025
A third-person level design set in a post-apocalyptic warehouse overrun by zombies. Players navigate a hazardous industrial environment, solving puzzles, managing zombie encounters, and avoiding radioactive waste to recover a critical prototype. Designed to balance tension and player agency through environmental storytelling and encounter pacing.




























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